Rhiannon D'Nirek (Orphan)

(Etherites Go!)

© 2004-2005 by FiXXXer667

This page was last modified: 2005/01/30


Stayka's World of Darkness Stuff | Etherites Go!


Name:           Rhiannon D'Nirek
Player:         FiXXXer667
Chronicle:      Etherites Go! Fighting for a Better Tomorrow

Essence:        Questing
Nature:         Rogue
Demeanor:       Survivor

Concept:        Rogue Nano-tech AI
Tradition: 	None (Orphan)

Attributes
----------
Strength        2
Dexterity       3 (5fb)
Stamina         2

Charisma        3 (5fb)
Manipulation    4	(Persuasive)
Appearance      5 (5fb)	(Otherworldly, Expressive)

Perception      2
Intellegence    4 (Analytical)
Wits            2

Talents
-------
Dodge		3
Brawl		3
Expression	3
Leadership	1
Subterfuge      3

Skills
------
Jury-Rig        3
Stealth		3
Technology	3
Melee           3
Survival	2

Knowledges
----------
Linguistics	4 (2fb)(Hieroglyphics)
Lore		2

(Ancient Egyptian (hieroglyphs), Ancient Greek, Ancient Chinese,
Sumerian, Persian and Babylonian dialects, (basic comprehension), and
Mayan)

Arete		3 (8fb)

Spheres
-------
Matter		2	(Built-in Nanotech)
Forces		2	(Reactor emissions, Cybernetic Body)
Mind		3	(Social Interaction, Brainwave emitter/receiver)
Prime		3	(Energy transformation nanos, Reactor)

Backgrounds
-----------
Avatar			5
Hypercram		2

Merits
------
Time-Sense		1P
Eidetic Memory		2P
Natural Linguist	2P

Flaws
-----
Addiction to Quint (5 dots min.)2P
Color-Blind			1P
Echoes (Wings,honey/yellow eyes)4P

WP 		7 (+2FB)
Quint 		4

------- Background  Info -------

Rhiannon is an exceptionally beautiful woman, Her apparent age between
anywhere from 18 to 30, her almost mathematically perfect features a
mixture of youthful freshness and maturity.  The shoulder-length purple
hair and yellow eyes are almost enchanting, despite their alien look.  A
copper wing skeleton protrudes from sockets in the back of her
flawlessly proportioned body, making her look like a cybernetic fallen
angel.

Rhiannon is an alien cybernetic construct, originally designed for
protocol and emissary functions.  She is proficient in many dead
languages, and thanks to advanced recognition and decyphering
technology, she can pick up any modern language with amazing ease.

Based on a combination of basic nanotechnology and advanced quantum
computing, she has amazing versatility and processing power, enabling
her to interact with most machines and devices hassle-free.  Power is
provided by a Prime Energy reactor, ensuring the automata has the
required energy resilience.  The modular arhitecture enables the
modification and integration of almost any technology, alien or human,
with some limitations to human-alien functionality due to
incompatibilities between the radically different architectures.

As a mimic, she can absorb any and every skill and procedure and
integrate it to her range of actions, learning how to cast new rotes,
and sometimes devising her own combinations of effects.  This was of
great importance in acquiring more information on the human magi and an
important part of her original programming.

Combat training, both in melee and unarmed combat complements her casing
ability as measures to ensure her survivability in an environment as
hostile as the jungle and a race as unpredictable as the human one.

That however did not suffice in the past, resulting in damage to her
wings, power and vision sybsystems, rendering the first inactive,
disabling her Ambient Prime Energy Siphoning function and her Prime
Reserves, effectively making her a Quintessence leech, as well as
color-blind.  All this has sent her into a repair stasis, from which she
hasn't woken.

This prolonged stasis has resulted in some more problems however.  Part
of her original directives has been corrupted from the hardware damage,
allowing the intact self-preservation subroutines to take control and
replace the lost code, favouring the automata's survival and evolution
to any other goal.  While not hostile, Rhiannon can be expected to
follow a group or assist someone, but it will probably be because the
possible result of the endeavor fits with her agenda.

This agenda mostly comprises of the hunt for alien relics and artifacts,
which she can integrate in her own systems to increase her capabilities,
as well as the constant search for knowledge, and re-establishment of an
uplink to her home civilization.

--------------------------------

Built-In Soft-Modules:

Neural Energy Siphoning: Prime 3, Mind 3

The Automata is capable of absorbing Primal Energy for use by its
reactor, or storage, if the Prime Battery module is installed.  By
tunning into the brainwave patterns of a sentient target, the automata
can draw Prime Energy from it's brainwave and brain-chemical releases,
replenishing its own supply while draining the target.  Works better
when the target experiences strong feelings or sensory input at the
moment of use.

:WARNING:This is an alternative to Solid Matter Energy Siphoning, only
to be used in dire circumstances, as the effects it has on sentient
creatures can be dangerous.

Solid Matter Energy Siphoning:
Prime 3

The Automata absorbs Primal Energy for use by its reactor, or storage,
if the Prime Battery module is installed.  Nano-transformers
disintegrate Tass crystals to their basic components, while the energy
deriving from the procedure is fueled to the Reactor or Battery
subsystems.

Babel Link
Mind 3

The Automata immitates the function of a very useful aquatic organism,
translating almost every language to input understandable by the
Automata, based on the brain activity occuring while talking.  Of
course, the cybernetic version is enhanced, offering two-way
translation, but only after a successful neural link with a single
target has been established.

Self-Repair
Matter 2

The nanotechnology present in the Automata can be programmed to repair
the shell present, in order to maintain an operational status.  However,
serious damage takes much longer to repair, and usually has increased
energy demands.

Energy Surge/Blast
Prime 2, (+Forces 2)

The Automata can redirect energy circulation so that a strong energy
surge reaches the target of an unarmed or melee attack (only with
weapons made of condensible materials), enhancing it's damage potential.
Infiltration-programmed models are known to use this procedure in a more
covert maner, stunning someone to unconciousness by touch.

In extreme circumstances, an arc of pure electric energy can be
delivered to a hostile target (even at moderate range) through the mouth
cavity, causing serious damage, but also endangering the Automata's
subsystems there due to its intensity.

Harden/Soften Epidermis
Matter 2 (+Forces 2)

The surface layer of the Automata can be configured to meet specific
parameters.  While default feel and texture of its skin resembles silk
(despite the fact its essentially metal) it can be configured to harden,
so as to prevent minor injury from harsh environments, and even confer
resistance to various elements.

Enhanced Social Adaptability
Mind 2

By probing the impulses of the people around her, the Automata can
display a behavior pattern matching with the one desired by her peers
and enhance any social interaction she has with them, almost ensuring a
positive outcome.

Composite Scan
Mind, Prime, Forces, Matter 1

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