MtA: A Light in the Darkness
This page was last modified: 2005/04/28
2005 ??
WoD Stuff Index | Online Games Overview
 |
| Mage: the Ascension |
| Storyteller: | MrBoogedy |
|
Status: | planned |
|
IRC server: irc.quakenet.org -- Channel: #agww
Story outline so far (© 2005 by MrBoogedy)
As tensions grew between nations during the beginning of the 21st
century, a secret faction within a heretofore unknown government agency
conspired to bring about the fall of the former "sleeping giant".
Through the collaboration of expert scientists, unknowingly guided by
powerful occult forces, a mighty engine of destruction was created.
The unstoppable power of this device was concealed within an object
no larger than a softball and smuggled across the country's borders
within the body of an unsuspecting American Senator. The device was
then unleashed within the nation's capitol.
Believed by those left partially ignorant of the scheme to be
nothing more than an incredibly effective biological weapon, the device
was actually a masterpiece of blended Enlightened Science. Its
construction was supervised and manipulated by those possessed of an
evil to rival that of even the Christian devil himself, contriving to
turn the device into something far more nefarious.
Three days after returning to the United States, Senator Julia S.
Mitcham was admitted to Mercy General Hospital for symptoms of an
unidentified "wasting disease". A public funeral was held for her two
days later, attended by over two thousand citizens and forty two
different news organizations. The nation lamented the passing of one of
its few representatives worthy of the position.
Five more patients with similar symptoms and morbid results were
admitted to D.C. area hospitals over the next week. Rumors began to
abound concerning newly mutating diseases and the possibilities of
biological warfare. The second theory was heavily supported by right
wing militants and backed up by circumstantial evidence as twenty three
different terrorist organizations claimed responsibility over the next
two months. During that time another one hundred and ten people died of
similar causes.
Dark murmurs, whispered into the ears of influential Americans
caused an immediate investigation into the matter, the evidence for
which simply seemed to materialize as needed to indicate a rather
bloodthirsty organization known to operate throughout the Middle East
and the northern areas of the African continent. As hastily as went the
investigation, so did occur the mobilization for a counterstrike.
As the strategists and coordinators of the United States gathered,
their conferences were monitored and manipulated by the same hands that
brought about the true nature of the device which started the escapade
in the first place. It is said that when the conference ended, all of
its participants emerged seeming a bit confused and out of sorts, but of
course that is only speculation.
One month after the military conference, a tactical nuclear strike
was set to occur, targeting a large village in southern Saudi Arabia
known by U.S. Intelligence agencies to be a "safe house" of sorts for
the organization believed responsible for the alleged biological attack.
An attack which had killed over four hundred people as of that date.
As the nuclear strike was enacted, historical computer records show
that some form of "super-virus", which had apparently remained latent an
undetected for quite some time, caused a serious malfunction. The
targeting program re-calibrated itself within a nano-second, the missile
barrage now aiming for a seemingly inconspicuous patch of desert in
northern Egypt.
As time passes, the number of hypothesis grow, as to what may have once
lain at the location of the strike. Regardless of the truth, it is
doubtless that it was some artifact containing great energy, for the
land was destroyed for many, many miles around, wiping out entire
nations with its blast. In the wake of the blast radiated a foul wave
of energy that touched the souls of those in its path with something
that would be the spiritual equivalent of thick, greasy smoke. It has
been said more than once, that the very light of the sun darkened that
day.
The world stood still for a brief moment in the calm of the
aftermath, though any semblance of momentary peace was shattered. It is
difficult to say where the first sighting occurred, though news of the
initial sightings was heard worldwide within a matter of days. Those
who had died of the mysterious plague were once again walking the Earth.
Though in some cases, walking might not be the appropriate term.
It was quickly made obvious that these people who had been recently
deceased had undergone some strange and inexplicable happening. If not
simply for the fact that the dead were not generally known to get up and
move around, these individuals quickly made the more subtle differences
apparent.
Accounts speak of Senator Mitcham returning to the Senate and flatly
stating that it was the place of all mankind to pay homage to her
person. In the face of many chortles and outraged protests, the
Senator's form shifted into one of unspeakable horror, sprouting masses
of barbed tentacles in place of arms and distending her jaw until it was
large enough to swallow a small child whole, let alone reveal
uncountable rows of teeth as large as railroad spikes and far more
wicked looking.
Snatching the other Senators from their seats and rending them in
twain as they tried to flee, Mitcham simply giggled in an unholy,
echoing voice. Even as the Secret Service arrived to protect the
officials, the Senator turned monster only laughed harder, ignoring the
myriad of bullets that struck her/its flesh like stones being skipped
across a lake of pink pudding. When police and nearby military
personnel arrived as backup, the only people living were only doing so
for the next few moments. It is said that the monster, as we shall now
term the Senator, bellowed in a voice that shook the very foundations of
nearby buildings and rippled the pavement. Those that survive claim its
words to be thus; "Do not resist, foolish spawn of Man. Though you are
all to feel the embrace of death in time, it need not become familiar
now. Bow before our might and cling to the fabric of time for a short
while longer, for in the end our power cannot be defied." The monster's
words had such force as to be heard throughout the city. The skulls of
those within normal range of earshot were delivered to their afterlives
in agony, as the vibrations shattered their very bones and caused blood
to spew forth from each and every orifice.
Similar stories erupted in one thousand other major cities
throughout the world. Governments collapsed and societies crumbled as
these monstrosities ravaged the world of Man. In time, the numbers of
the monstrosities grew, though those that came later often seemed less
powerful and subservient to those who came first.
During the next two decades it was learned that the creatures were
something akin to what mankind has often termed demons. Vile creatures
of awesome power, they ruled the world with iron fists or
tentacles, claws, etc. Mankind became a species whose niche lay
something between that of cattle and a collection of disposable
children's toys. A vast majority of the world's technology ran to
disrepair, as formal education was no longer a worldwide concern. The
elements of basic survival became the curriculum of the day, whether
through subservience or remaining hidden.
The characters are Trad mages acting in resistance to this worldwide
demonic domination, in case that wasn't insinuated clearly above.
Here goes with details...
- Primarily Trad mages, excluding VA's (I might allow one
under special circumstances). I can see allowing for possibly one or
two Techys, depending on group size. The reasoning will be explained
later.
- Gov't structures have fallen, being replaced
by anarchies and monarchies led by demonic overlords. Picture the
medieval government mentality of might making right in most cases,
coupled with modern technological (occassionally Enlighted Tech)
capabilities for such things as surveillance.
- Many individuals have seen it as better to
serve their overlords than fall victim to their wrath. These people
were mostly Sleepers (many of which were minor gov't officials before
the Coming), though it is believed that at least 5-10% are either
Awakened Trad mages or Enlighted scientists now bent to the will of the
demonic overlords. In addition, the demonic lords are advised by the
hordes of Nephandi, whose numbers grow with each year, regardless of the
fact that infighting, scheming and plotting amongst one another are all
things that help to thin out their numbers.
- Nearly all of the Enlightened scientists work
for the demonic lords, as technology is no longer widely available to
all people. Internet, global television, and most other modern
conveniences no longer exist, save for in the hands of the overlords and
their minions. Satellites do exist, however, making some of
those things possible for one with enough knowledge. In short, due to
the need for materials, equipment, etc., the handful of Enlightened
scientists (the weaker ones who were not destroyed in the initial
resistance) who remained felt it better to serve evil while continuing
the struggle for mastering super-science, than to have one's avatar
devoured.
However, a few Enlightened scientists have managed to resist
the mind probes and aura readings and whatnot, using the resources
possessed by the overlords and their minions to develop science to aid
in the resistance. (by a few I mean...maybe 10 including any
allowed Techy pc's...out of all of them that remain. Maybe 10
out of 200 or so, most of which will be disposable npc's who die while
lending the pc's a hand.)
- The VA's are even more rare than the Techy's.
Since they weren't as common before the Coming and already in hiding
from the Techys, for the most part, they had less chance to gain access
to resources than the Techys. I might allow 1. Basically, one would
have to have a good background story for how they manage to get away
with using their technology in a world where it has become so rare, or
of how they have avoided detection while working within the midst of the
overlord's minions (same goes for Techys).
- Etherites are responsible for most of the
'new technology' that is seen by the populace. As time has passed and
the average person has forgotten most of their technical know-how (if
old enough to have any), the beliefs of what is and isn't possible
through science have become more vague.
This shift in consensual reality also applies to the more mystical
Trad paradigms. Let's face it...when demons show up and take over the
world, it can do a lot to make you believe in magic.
- I have a map, showing the Earth and a large
section that has been blotted out, centering around northern Egypt and
extending in diameter to reach across a large portion of Europe. This
area was completely destroyed at the time of the nuclear strike. Over
the years, the radiation has weakened somewhat, lessening the energy
levels to a point. In this area, there is no Gauntlet. The physical
and spiritual worlds are one. At this point, the Earth touches the
Umbra at a point that is = to the realm of Nephandic overlords. People
simply call it Hell. The closer one is to the edges of this zone (on
the outside), the easier it is to cross the gauntlet. (Other, similar
areas have sprouted as the gauntlet continues to weaken, though each has
its own theme, and few are widely known.)
- The Chantry bg will be allowed only for those
characters who work within the midst of the overlords and their minions,
at game start. Influence; Government will be x2 cost, and available
only to those characters with the means to avoid detection through
technological and spiritual means.
- Though the Nephandi behind the disaster that
wreaked such havoc upon the Gauntlet were a trio of K'llashaa, the
gigantic rift centering around what was once Egypt actually opens into
the realm of the Lords of the Pit. The Infernalist Nephandi pounced
upon this opportunity, forcing themselves into a position of power over
the other factions.
The K'llashaa as a collective were nearly obliterated before the
remaining few took to hiding, in an effort to prevent a second attempt
at creating a rift leading beyond the Horizon to the Outer Dark. The
remaining few conspire to either close the current rift or open a new
one through which their own masters (whom they believe to be far more
powerful than the Pit Lords) may enter the physical realm and thereby
gain dominion. Some accounts even report that one or more of these
K'llashaa has provided aid to those who resist the dominance of the Pit
Lords and their minions, whether through direct action or more discreet
means.
The Malfeans too, were either obliterated or converted, as concrete
proof of the Pit Lords was provided in the form of unspeakable agony and
torment for their disobedience, while there is apparently no record of
the Maeljin Incarna ever appearing in the flesh, so to speak.
- During the first few years, as the Pit Lords
asserted their dominance over the Earth, an edict was passed around the
world (the only decision to be agreed upon by all relevant parties to
this date), stating that it was a crime punishable by the devouring of
one's soul to do so much as posses knowledge of an Awakened or
Enlightened person not acting as a henchman of the Pit Lords. That's
right: the witch-hunts returned, but with a slightly different flavor.
(Think more like the attitude Robin Hood would have received or maybe
the X-Men, in the sense that some people will see them as saviors,
though their reactions may range from helping them out to turning them
in for fear that they themselves will suffer. Also, like the X-Men, the
Mages who choose to resist are likely to cause a lot of collateral
damage. In a world already ravaged, no one likes to lose what little
they have.)
Needless to say, the number of Awakened/Enlightened individuals left
have dwindled through conversion or destruction. Most who are newly
Awakened are hunted down long before they gain effective control over
their powers and those with the ability to mentor students are often too
concerned with hiding and protecting their own flesh to worry about
teaching the new generation.
- There are people who resist the
domination of the Pit Lords, however. Many small groups attempt such
rebellion and usually find it quickly and terribly reprimanded. In
addition, a secret organization (very much a counterpart to the dark
alliance that caused this madness in the first place) has formed over
the last decade, consisting of both Sleeper and Awakened alike. In this
day where magic and science exist hand in hand and the laws of what are
possible and what are not have become so blurred, Mages need usually
hide themselves only from those who would betray them to the Lords and
their minions, allowing these Awakened to work hand in hand with their
Sleeper allies without as much risk of incurring Paradox.
- There is no "Domino Effect" upon difficulty from multiple
uses of coincidental magic.
- All Paradox accumulation is halved (with each half being rounded
up). One half of the 'dox is attributed to the Paradox chart as usual.
The other half is converted into a dice pool, that is rolled against
diff 7. The successes on this roll indicate that the Lords and their
minions
There is more...some I don't know yet, the rest I just can't think of
right now. I'll get ahold of you with more once I have it.
The Players
Main Cast:
Session Logs:
- N/A
Back to Top of Page | Online Games Overview | Stayka's World of Darkness Stuff
This page belongs to Stayka's World of Darkness Page at http://www.technocracy.info
© by Stayka deyAvemta - Email: control@technocracy.info
