This page was last modified: 2005/03/22
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The rules are mainly Mage Rev, plus WtA Rev + VtM Rev or course. Magick is always vulgar in the city/urban areas, Science is always vulgar in rural/wild areas; vulgar Effects do not cause automatic Paradox when they succeed, though. Sanctums are always considered as natural environment of the Mages who own them, no matter where they are located.
Special character creation rules:
Mages: Attributes 7/5/4, Abilities 15/11/7, Spheres 1+7,
Backgrounds 7, Arete starts at 2 (max 4), Freebies 25 (7/5/4/2/1);
Vampires: Attributes 7/5/4, Abilities 15/11/7,
Disciplines 6 (at least 4 Clan Disciplines), Generation starts at 11th
(Max 7), Freebies 25 (7/5/2/1), Camarilla;
Werewolves: Attributes 7/5/4, Abilities 15/11/7, Gifts 6
(2 of them can be Rank 2), Starting Rank 2, Freebies 25 (7/5/2/1).
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